Unity Terrain Textures
Vikings Conquest Serial Key. The Unity Manual helps you learn and use the Unity engine. Vmware Esxi 4.0 Crack. With the Unity engine you can create 2D and 3D games, apps and experiences. Dec 07, 2013 I love Unity – it’s one of those environments that’s actually a pleasure to program in, but its terrain system seems somewhat lacking behind its.
If you try searching for information on how to assign textures to Unity terrain through code (i.e. Derive a “splatmap” of textures based on the terrain heightmap profile itself), you’ll probably end up being sent to on the Unity Answers site. Despite being over 3 years old, it still seems to be pretty much the only helpful demonstration of accessing Unity’s somewhat poorly-documented through script. However, while its a good starting point, the script there suffers from several shortcomings (I’m not blaming the original author – I imagine that at the time he wrote it, he probably didn’t expect it to become the authoritative source on the matter!): • It only works if your terrain’s splatmap has the same dimensions as its heightmap.
• It allows for only three textures to be blended. • The y/x axes are inverted. • The method of normalisation is incorrect. ( Vector3.Normalize() sets the magnitude of the vector representing the texture weights to 1 – i.e.
Two equal textures will each have weight of 0.707. What instead is required is that the component weights should sum to 1 – i.e. Each have weight of 0.5). Attached below is my version of an automated splatmap creation script which attempts to correct some of the issues in that earlier code. It allows for any number of terrain textures to be blended based on the height, normal, steepness, or any other rules you create for each part of the terrain. Just attach the AssignSplatMap C# script below onto any terrain gameobject in the scene (having first assigned the appropriate textures to the terrain) and hit play.