5/17/2018

Super Mario Rpg Wad Ntsc Software

Super Mario Rpg Wad Ntsc Software Average ratng: 3,6/5 1191votes

Super Mario RPG Virtual Console Hacking? - Board 2 Points of Required Attention™ Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts. Views: 46,625,317 02-09-18 05:56 AM Guest: 0 users currently in ROM Hacking 3 guests - - Super Mario RPG Virtual Console Hacking? Posted on 09-30-08 06:19 AM (rev. 9 of 10-01-08 08:16 AM) ID: 91413 Newcomer Level: 6 Posts: 1/5 EXP: 653 Next: 254 Since: 09-30-08 Last post: 226 days Last view: 222 days Before you say, this is for ROM hacking, not Virtual Console hacking, hear me out (if thats the case anyway).

Nintendo

So in Super Mario RPG for the VC, there are some differences, like Moleville being darker then normal and Flame Wall being transparent/missing colors. I want to know if these are problems with the SNES emulator on the Wii itself or if Nintendo/Square-Enix actually edited the game. Now here's the ROM part.

Aug 21, 2012. English Operating system: Windows XP/2003/Vista/Windows 7 File: mario kart 64 wii wad ntsc *** This software. Ntsc wad vc wii super mario. We would like to show you a description here but the site won’t allow us. [MU]Virtual Console[PAL-NTSC]. 73.- Super Mario Kart.smc 74.- Super Mario RPG. Forum software by XenForo™ ©2010-2017 XenForo Ltd. All Wii Virtual Console Games NTSC and PAL - Rapidshare and Megaupload. 118838616/VC_SuperGhoulsNGhostsNTSC.wad Super Mario 64. Super Mario RPG.

If you know anything about.WAD files and the Homebrew Channel, it'll be easier to understand. Ok anyway, so to install a Virtual Console/WiiWare game onto your Wii, they turn the dumps into.WAD files and using a custom WAD installer from your Wii, you can get free VC/WiiWare games. So basically, the.WAD is a game. Within a.WAD file, you can decrypted it into pieces using a program such as WADTool. They come out as SMRPG NTSC.000.des (with SMRPG NTSC. Trojan Fever Program more. wad being the.wad file).

Ranging from 000 to 007 files from the SMRPG.wad file. Now within those 00x.des files is the actual 'ROM' version of the game. In this case, its SMRPG NTSC.005.des. It's usually the biggest file out of the group (this being the 2nd largest). When you've extracted the contents the 005.des file, using a program such as U8 Tools, you get a some files, one of which is the rom. When it came out, it came out as LZ77JCBE.rom, which is the ROM.

Super Mario Rpg Wad Ntsc Software

Now I'm not certain if doing this to other games like NES VC games or N64 games actually come out with a playable ROM to use on an emulator, but I know changing LZ77JCBE.rom to something like SMRPG.smc and booting it up in Snes9x/Zsnes won't make it playable. -Side note- Reading on a forum, I think GBAtemp (thats where I learned how to extract.wad's and etc), someone did say they extracted Sin and Punishment and got the.rom file out and changed it to SP.v64 and it actually did boot up in an emulator. The.rom file extracted out and an actual commercial rom size where the same, if not, almost similar. But in this case of SMRPG, a commercial SMRPG ROM is about 4 MB, while the extracted.rom file is only around 3 MB.

My thinking is that they might have shrank/compressed/made it smaller by deleting unused data like taking out blank spaces where it wasn't needed. Or maybe they had to modify the whole thing with it having the SA-1 chip and all. So how can I tell this LZ77JCBE.rom file is the actual SMRPG 'ROM'? Well I loaded it up into a hex editor and, belive it or not, there ARE actual similarities to a commercial ROM. Like if you open up a commercial SMRPG ROM into a hex editor, and load up the LZ77JCBE.rom into a hex editor and put them side by side (having the window sizes the same height/width), you can actually scroll down on both and you can find almost the same data.